Class Hours: 10:05 – 2:40
Mr. Bohmann | wbohmann@ewsd.org
Notes
- Skills Day!
- English right after Lunch
- Pay attention to deliverables set on the dayplan for Animation(GAWD2) and Game(GAWD1)
10:05 Attendance and move to GAWD1
10:10 Game / Animation Design and Competition


The Inconvenient Portal
Overview: A character is trying to get from Point A to Point B, but a second character (“a mischievous helper”) keeps opening new portals that lead to inconvenient or ridiculous locations.
Constraints: The animation must end exactly where it started (a “loop” feel)
Characters: At least two where one character is “Goal Oriented” and the other character is the “Chaos” one
Judging: Criteria will be based primarily on the Principles of Animation with visual effects and sound effects secondary.
Scaffolding: Each week your team will tackle a project milestone with a set of deliverables. The goal will be to show your progress and development each week. A good plan is essential!
Time: This is your final prompt. You will have until April 16th
Link to the Design / Skills 2026 Animation Challenge
Week 25 Milestone and Deliverables
Teams will present their work at 11am right after break
To be submitted on Friday – March 27th (11:00am) to your Week 25 Folder:
- Character Turnaround Sheet: A single landscape document showing all characters side-by-side in a neutral T-pose or A-pose from the front and side with their names and materials
Filename:Turnaround.PDF - Blocking Animatic (video): of static still images (taken from the storyboard) modeled (in Blender) or drawn (2D group) that is organized as the key /poses/blocking shots. Your blocking animatic should take in consideration camera angles, camera shot types, transitions between scenes. Your animatic should be free of materials. Think of the animatic as the preliminary version of your animation showing your story and shots in order. Nice Example from Wes Anderson’s Grand Budapest Hotel
Filename: Blocking.mp4 - SoundPalette(Library): Saved in a folder with a .mp3 audio sampler of sounds. You are required to have a one minute sampler that includes….
- Ambiance (room tones, exterior backgrounds)
- Sound Effects / SFX
- Dialogue (if there is any)
- Music
- Filename: SoundPalette.mp3
- SoundPalette sampler that is shorter or longer than one minute will be penalized
- You do not have to include every sound you plan use in the audio sampler
On Friday – Each Team’s Executive Producer/Director will share your team’s Deliverables.
If you finish your deliverables, you should begin, continue to work on your animation by moving it from an Animatic to a First Looks. A “First Looks” is an the animation with materials, more set design, lighting and a tighter animation. Just because your team’s deliverables for the week are done, that does not mean you are “Done” with the final deliverable which is a high quality animation of the prompt/challenge.
10:50 Morning Break (10 minutes)

11:00 Design Competition Continued

11:55 Lunch
12:25 English with Mx. Yopp

1:10 Afternoon Break

1:25 Pinball Game Build Out
We’ll use this block of time to bring our pinball assets to Unity and begin the process of building out your board, placing assets, adding and editing colliders.
No programming – just design. Settle into the zen…

I am using Open Sprite shapes for game board borders and adding an edge collider2d.
For your dailies today, take a screen shot of your gameboard.
2:10 Dailies

2:15 Independent Reading

2:40 Dismissal

