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Tuesday, January 20th

Tuesday, January 20th

Class Hours: 10:05 – 2:40
Mr. Bohmann | wbohmann@ewsd.org

Quarter 3

10:05 Today’s Notes & Attendance

  • Week 18 and Quarter 3!
  • Welcome to the new quarter. Maxx will be joining us soon so we’ll be back at full class. Seats? Redesign? I’m open…
  • Visitors coming on Thursday from Burlington High School

10:10 Let’s Animate

Animation is the art of making inanimate objects appear to move. 

Animation is a powerful way to tell a story. Animation can stretch characters emotionally and physically in ways that real life cannot. Worlds are endless in their variety and composition and the limits of storytelling are only limited by our own creativity. Do you have a favorite animated story / short / movie?

The Fantastic Flying Books of Mr. Morris Lessmore
2012 Oscar Winning Animation

Made using Computer Animation, Miniatures and hand drawn cell animation

This quarter we are going to dive in. This is such a big field and jobs can become highly specialized. My goal is to help you learn what you like about the field and assist you on improving your skills in the areas you are interested in.

If you don’t love animation, that’s ok too. It’s important to learn what we don’t like as much as learning about what we do like.

Here are some areas we’ll tackle to further your learning in the field:

  • Publishing
  • Animation History & basic principles
  • Careers in animation
  • Industry terminology
  • Pre Production
    • Storyboarding
    • Character Design and Development
    • Asset Design
    • Environmental Design
    • Prototyping and Visual Design Principles
    • Deadlines and production management
  • Production
    • 2D & 3D animation
    • Modeling techniques (modeling, sculpting, drawing)
    • Textures
    • Lighting
    • Cinematography in animation
    • Sound editing
    • Rigging and armatures
    • Rendering
  • Post Production
    • Output / Rendering
    • Compositing
    • Distribution

10:50 Morning Break (10 minutes)

11:00 Animation – Let’s make a ball bounce – but really well

The Bouncing Ball Animation in its simplest form teaches you the basics of timing, spacing, weight, arcs, squash & stretch, appeal, etc. You may not realize it at first, but you’re really working with a lot of the core principles of animation within the bouncing ball exercise. While it is tempting to jump to other animations, getting the basics will help all of your other animations.

Let’s do this one together and it will serve as a chance to get back into Blender.

Specifically we’ll dig in to the graph editor and the dopesheet. Don’t worry about materials yet. We’ll use a control to move the ball. This will make animation easier.

Some shortcut keys you may find helpful:

  • Control + Tab to move back and forth from the dope editor to the graph sheet
  • Shift + H to hide parts of the graph editor
  • Home – to frame up your camera in the workspace or to see the whole timeline / graph editor
  • V to look at the handles in the graph editor
  • Control + Middle Mouse to scale graph editor and dope sheet

Appeal – Appeal in animation is the quality that makes a character or object interesting, relatable, and memorable to an audience. It’s one of the 12 basic principles of animation. We can add appeal to the ball animation by….(adding a slight roll back, adjusting the rotation, creating an interesting camera angle, adding a bit of squash and stretch. In Animation, objects can have personality!)


Assignment: Ball Challenge Activity Assignment
(Bowling Ball, Bocce Ball, Superball, tennis ball, ping pong ball, marble, beach ball – you get the point)

Pick one type of ball, create a five second sequence (24 fps) EEVEE

  • Add materials to your ball
  • Add lighting to illuminate your scene
  • Add some staging to make the animation interesting
  • Use your camera to set up an appealing shot.
  • Bonus? Add sound
  • Render as .mp4

Filename: type of ball_bounce.mp4 and upload to Google Classroom

Due: Tuesday, January 27th

11:55 Lunch

Creative Commons Attribution 4.0 – Animal Style Burgers from In-n-Out

12:25 Afternoon Programming

We’ll be working in the Unity IRC. Your goal and assignment is to finish your Artist work by February 2nd. We’ll then tackle some practice tests to get ready for the real test.

If you finish the Artist course, let me know. I’ll set you up with the Unity Certified Programmer Course and you’ll make a game (Rollerball) version.

1:10 Afternoon Break

1:25 Speed Design

1:45 Independent Production & Guided Support

  • Portfolio – Friday
  • Bouncing Ball Animation – Tuesday, January 27th
  • Unity IRC work
  • Due Today – Visual Resume & Downloadable Resume on Website

2:10 Dailies

2:15 Independent Reading

book covers

2:40 Dismissal

GAWD Instructors:

Matt Cronin

Will Bohmann

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A little about GAWD:

Serving high school students interested in Gaming, Animation, and Web Development in North Western Vermont.

Students continue at:

University of Vermont Ringling School of Art and Design Northeastern University Rochester Institute of Technology Concordia University

Students find careers at:

Dealer.com Union Street Media Rovers North Prudential Investments DockYard
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