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Wednesday, March 4th

Wednesday, March 4th

Class Hours: 10:05 – 2:40
Mr. Bohmann | wbohmann@ewsd.org

10:05 Today’s Notes & Attendance

  • Week 23 – and a short one too – Welcome to March
  • Step Up Day is scheduled for March 19th with Teacher In-Service on March 20th
    • You’ll be off those two days (March 19th-20th)
  • Wacky Wednesday – early lunch
  • Mail Check – do a quick check in on your mail today
  • 2 Truths and a Lie
    • I snorkeled past a lemon shark
    • I went sailing and a dolphin swam along side my boat
    • I drove on the left side of the road (like they do in England)
  • Skills will resume on Thursday and Friday
  • Make a dent this week with the Vermont Highway Safety Alliance
  • Welcome Back!

10:10 PSA Project – Vermont Highway Safety Alliance

Our current “big” project is the PSA for distracted driving for the Vermont Highway Safety Alliance.

The project submission deadline is March 20th at midnight. We are not going to wait that long so, let’s look at where we are and how to plan to meet the deliverables.

So far we’ve completed:

  • Modeling Assets for the Community Folder
  • Your PSA Messaging Worksheet which identifies what kind of distracted driving you are featuring in your PSA and some facts / figures from Vermont and/or Nationally

What we need to tackle next:

  • Storyboarding
  • Animatic
  • First Looks and Second Looks
  • Final Renders with Sound and FX / Publishing
Week Twenty Three (23) This Week
Storyboards
Selection of digital assets
Audio Blitz
Week Twenty Four (24) – March 9 -13th
Showcase our first animatic – rough outline – about 30 seconds of animation for Wednesday
Audio and Sound Effects
Titles and Facts Included
Inclusion of Materials and lighting
Showcase (Friday) of first looks viewport display renders
Week Twenty Five (25) – March 16th – 18th
Second Looks – This should be an EEVEE render that is a tighter version of your PSA. Second looks should include materials, sound AND your facts, figures and be just about complete
Wednesday – March 18th
Final PSA Screening in class
We will submit the PSA per instructions in the contest guidelines
On Wednesday, March 18th, you will show your final render PSA to the class for your grade.
Deadline: 11am.

Revisiting the 12 Principles of Animation

  • Squash and Stretch:This principle adds a sense of weight and flexibility to characters and objects by exaggerating their shape to convey motion. 
  • Anticipation:This principle involves preparing the audience for an action by showing the character’s build-up or preparation for the movement. 
  • Staging:This principle focuses on how an action is presented to the audience, including camera angles, timing, and environment, to clearly convey the story and character’s actions. 
  • Straight Ahead and Pose-to-Pose:These are two approaches to animation, with straight ahead being a frame-by-frame approach and pose-to-pose focusing on key poses and then filling in the in-between frames. 
  • Follow Through and Overlapping Action:These principles involve the continuation of movement after the main action has stopped and the inclusion of smaller, secondary actions that happen simultaneously with the main action. 
  • Slow In and Slow Out:This principle refers to the natural way objects accelerate into and decelerate out of motion, rather than moving at a constant speed. 
  • Arcs:This principle emphasizes using curved paths for movement, rather than straight lines, to create a more natural and fluid animation. 
  • Secondary Action:These are the smaller, supporting movements that complement the main action, adding realism and personality to the animation. 
  • Timing:This principle refers to the speed and duration of actions, which affects the audience’s perception of the weight, size, and personality of the characters. 
  • Exaggeration:This principle involves exaggerating actions and movements to make them more expressive and engaging, especially in comedic or dramatic scenes. 
  • Solid Drawing:This principle emphasizes the importance of drawing characters and objects with proper form, volume, and weight, even in 2D animation. 
  • Appeal:This principle focuses on creating characters that are inherently likable and engaging, through good character design and animation. 

When working your PSA, keep in mind the 12 principles to assist you for a good animation.

We have two items to tackle this morning:

  1. Start and attempt to finish your Storyboard this morning. Storyboards are due at the start of class on Thursday and are part of the animation pipeline. You cannot skip this step!
  2. Add some sounds to the Community Sound Folder – name your sounds
freesound.org
soundbible.com
incomptech.com
youtube sound effects
partners in rhyme (scroll down to the middle section for the free stuf and sound effects!)
pixabay
Music
incomptech.com
freemusicarchive.org
youtube audio library
partners in rhyme(scroll down to the middle section for the free stuff!)
live music archive

11:35 Lunch

Creative Commons Attribution 4.0 – Animal Style Burgers from In-n-Out

12:25 Afternoon PSA Workshop

Once your storyboard is complete and reviewed with me, you can begin to assemble the rough outline of your Animation in Blender.

1:00 Afternoon Break

1:15 Dailies

1:15 Independent Reading

book covers

1:45 Dismissal

GAWD Instructors:

Matt Cronin

Will Bohmann

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A little about GAWD:

Serving high school students interested in Gaming, Animation, and Web Development in North Western Vermont.

Students continue at:

University of Vermont Ringling School of Art and Design Northeastern University Rochester Institute of Technology Concordia University

Students find careers at:

Dealer.com Union Street Media Rovers North Prudential Investments DockYard
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