Class hours: 10:05 – 2:45
Mr. Bohmann | wbohmann@ewsd.org
10:05 Today’s Notes & Attendance
- Wacky Wednesday
- Fire Drill at 10:15am Friday
10:05 Final Project Worksession
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For your game – there must be some kind of gameplay
| Date | Week | Deliverable | Software Development Cycle |
|---|---|---|---|
Game idea generation, pre-planning Game Design Document | |||
| May 26th – 29th | Two | Asset creation / Coding GUI, Movement, Core Mechanics | Analysis / Design Design / Implementation |
| June 1st– June 5th | Three | Prototype with game play | Testing/Maintenance / Publishing/Evaluation |
| June 4th | Three | Game Jam | Evaluation |
| June 5th | Three | Presentation to Class | Evaluation |
Deliverables:
In the process of building your game, you will use a Trello board to track and share your progress. Each week there will be updates from you on the status of your deliverable. If you work alone, you will provide the update. If you are a team, you will update together. I will use the big white board to track your progress.
Every game will have a Trello board. It will count as 100 points. You’ll earn full points for being detailed and less points for less detail!
Every game will have a Game Design Document. It will count as 100 points. You’ll earn full points for a nicely well thought out document with no typos, errors and grammatically error free. I’ll provide you with a template. Have someone proofread your work. (sounds like an item to put on your Trello board)
Every game will be tested to provide user feedback. That feedback will be summarized with actionable steps. It will count as 100 points. You will create the summary and actionable steps on a google doc.
Every game will be scored for playability. It will count as 100 points. If we can play it and the game has some objective with Win / Lose conditions you may earn up to full point value.
Every game will be published on Unity.Play or .exe game. It will count as 50 points. Full credit for publishing, no credit for not publishing.
Every game will is required to have a Home Screen and a Credits screen in addition to the game play. It will count as 100 points. The nicer the UI and the inclusion ( game over, score, health, damage and other UI elements) is desirable. However, an effective UI is what you are after.
Game Salesperson. You are the ambassador for your game. As game ambassador, you can earn up to 50 points for being able to speak about and sell your game to others. This can be demonstrated when telling others about your game during game testing and during updates.
I’ll write up a rubric for this project. Total points: 600 points!
All Games must be complete for grading on Friday, June 5th
We will have an official game jam and invite others to enjoy our games too.
This Week Deliverables:
- Are you on a team or working solo – Tell me by the start of the Day Thursday.
- Trello board shared with me (one Trello board per game)
- The best approach is to list all of the things you can think of in your To Do column
- I’d start by writing the deliverables above (and then all the tasks that go with it!)
- Most Trello boards don’t have enough detail!
- Game Design Document – rough draft (Friday) with working title of your game
- Project Creation in Unity (or Unreal)
10:50 Morning Break (10 minutes)

11:00 Space Sentry – Final Worksession

Let’s get the final pieces hammered out for a final build and distribution of your Team Game.
11:35 Lunch

12:05 Final Project Worksession and/or Team Space Sentry – Finish

1:00 Afternoon Break (15 minutes)

1:15 Dailies

1:20 Independent Reading
